Models i made for a few project, all made with the next-gen workflow.
First i made a basemesh, that i later bring into Zbrush. After i finished my high-poly mesh i go back to 3ds max and retopo it. When i’m done with that i unwrap it and bring it to Xnormal, where i bake the normal map and AO. With photoshop i make my diffuse and specular map.